TDX Arena | 2021-2023
Cybersecurity Learning Platform
Company
ThriveDX Labs
Role
- Complete UX and UI platform facelift
- Research & Usability Tests
Team
- 3 Product Managers
- 2 Product Designers
- 2 Dev Scrum
Tools
- Figma
- CC (XD, Photoshop etc...)
- Jira & Confluence
Brief
TDX Arena is a hands-on learning portal developed by 'Thrivedx Labs,' enabling students and instructors to explore the world of cybersecurity. This platform offers customizable programs, real-world simulations, and training exercises for its users.

www.thrivedxlabs.com

During my tenure at the company, I collaborated with my UX/UI colleague, Bathen Shneor, on enhancing the platform's user experience and visual design. Additionally, I contributed to various in-house projects.
Redesign Assigment
My initial assignment at ThriveDX Labs centered around redesigning the platform to achieve higher visual standards. Throughout this process, I encountered UX challenges that needed to be addressed.

My overarching objective was to make the platform more engaging for students, aligning it with the company's business expectations.
Refrences
To achieve this goal, I researched similar products in the cybersecurity and online education sectors.

To enhance the student's learning experience and motivation, we aimed to introduce gamified elements, a concept commonly adopted by similar platforms.

I conducted in-depth research on platforms such as SANS Institute, one of the largest online cybersecurity education programs. Additionally, I examined platforms like Cybrary, Coursera, Codecademy, Hack the Box, and Udemy to gather insights for improving our own platform.
Redesign Assigment
My initial assignment at ThriveDX Labs centered around redesigning the platform to achieve higher visual standards. Throughout this process, I encountered UX challenges that needed to be addressed.

My overarching objective was to make the platform more engaging for students, aligning it with the company's business expectations.
Refrences
To achieve this goal, I researched similar products in the cybersecurity and online education sectors.

To enhance the student's learning experience and motivation, we aimed to introduce gamified elements, a concept commonly adopted by similar platforms.

I conducted in-depth research on platforms such as SANS Institute, one of the largest online cybersecurity education programs. Additionally, I examined platforms like Cybrary, Coursera, Codecademy, Hack the Box, and Udemy to gather insights for improving our own platform.
Challenge Page
This page allows students to practice their skills through real-world scenarios. Initially, the hierarchy and navigation were unclear.

Upon accessing a challenge, students were presented with a large input field and an 'enter machine' button.

To enhance the user experience, my colleague,
Maggie Vozovoi, and I aimed to create a seamless experience.

We wanted students to easily access the backstory, challenge tools, and flag input, allowing them to focus on completing the assignment. We also introduced gamification concepts for better interactivity.
Before
After
Wireframes
Updates
Challenge scenarios are now presented in a carousel for improved understanding of the story.
All challenge utilities, such as machines, files, and hints, are consolidated in one section.
The flag can be accessed at any time, with an explanation button at the top.
Quizzes
This feature enables students to practice their knowledge through a series of questions. Initially, students couldn't review their answers or learn from their mistakes.

To address this, we introduced a new flow where students receive explanations after answering each question.

We also resolved issues related to inconsistent card sizes for questions, improving the overall experience.
Before
After
Updates
Indications are now provided after every question to indicate correctness.
Explanation is now provided after every question.
The starting screen displays the number of questions and the points students can earn upon completing the quiz.
Notification Center
The primary goal was to create a place where students could receive notifications about new modules, challenges, or certifications assigned by their instructors. After redesigning the home page, I collaborated with PM - Yam Cohen on implementing this feature.
Before
After
Before
After
Redesign Process - Business Outcomes
The platform's upgrades have had a positive impact on both the organization and student outcomes. The design improvements have highlighted the app's advantages from a marketing perspective, resulting in a more comprehensive product and increased student satisfaction.
Success Stories
ThriveDX acquired Cyberint, expanding its presence in the enterprise industry.
Student feedback has become notably more positive regarding the overall experience.
The development and quality assurance teams now work with a more matured design system and components.