Brief
TDX Arena is a hands-on learning portal developed by 'Thrivedx Labs,' enabling students and instructors to explore the world of cybersecurity. This platform offers customizable programs, real-world simulations, and training exercises for its users.
www.thrivedxlabs.com
During my tenure at the company, I collaborated with my UX/UI colleague, Bathen Shneor, on enhancing the platform's user experience and visual design. Additionally, I contributed to various in-house projects.
www.thrivedxlabs.com
During my tenure at the company, I collaborated with my UX/UI colleague, Bathen Shneor, on enhancing the platform's user experience and visual design. Additionally, I contributed to various in-house projects.
Redesign Assigment
My initial assignment at ThriveDX Labs centered around redesigning the platform to achieve higher visual standards. Throughout this process, I encountered UX challenges that needed to be addressed.
My overarching objective was to make the platform more engaging for students, aligning it with the company's business expectations.
My overarching objective was to make the platform more engaging for students, aligning it with the company's business expectations.
Refrences
To achieve this goal, I researched similar products in the cybersecurity and online education sectors.
To enhance the student's learning experience and motivation, we aimed to introduce gamified elements, a concept commonly adopted by similar platforms.
I conducted in-depth research on platforms such as SANS Institute, one of the largest online cybersecurity education programs. Additionally, I examined platforms like Cybrary, Coursera, Codecademy, Hack the Box, and Udemy to gather insights for improving our own platform.
To enhance the student's learning experience and motivation, we aimed to introduce gamified elements, a concept commonly adopted by similar platforms.
I conducted in-depth research on platforms such as SANS Institute, one of the largest online cybersecurity education programs. Additionally, I examined platforms like Cybrary, Coursera, Codecademy, Hack the Box, and Udemy to gather insights for improving our own platform.
Redesign Assigment
My initial assignment at ThriveDX Labs centered around redesigning the platform to achieve higher visual standards. Throughout this process, I encountered UX challenges that needed to be addressed.
My overarching objective was to make the platform more engaging for students, aligning it with the company's business expectations.
My overarching objective was to make the platform more engaging for students, aligning it with the company's business expectations.
Refrences
To achieve this goal, I researched similar products in the cybersecurity and online education sectors.
To enhance the student's learning experience and motivation, we aimed to introduce gamified elements, a concept commonly adopted by similar platforms.
I conducted in-depth research on platforms such as SANS Institute, one of the largest online cybersecurity education programs. Additionally, I examined platforms like Cybrary, Coursera, Codecademy, Hack the Box, and Udemy to gather insights for improving our own platform.
To enhance the student's learning experience and motivation, we aimed to introduce gamified elements, a concept commonly adopted by similar platforms.
I conducted in-depth research on platforms such as SANS Institute, one of the largest online cybersecurity education programs. Additionally, I examined platforms like Cybrary, Coursera, Codecademy, Hack the Box, and Udemy to gather insights for improving our own platform.
Challenge Page
This page allows students to practice their skills through real-world scenarios. Initially, the hierarchy and navigation were unclear.
Upon accessing a challenge, students were presented with a large input field and an 'enter machine' button.
To enhance the user experience, my colleague,
Maggie Vozovoi, and I aimed to create a seamless experience.
We wanted students to easily access the backstory, challenge tools, and flag input, allowing them to focus on completing the assignment. We also introduced gamification concepts for better interactivity.
Upon accessing a challenge, students were presented with a large input field and an 'enter machine' button.
To enhance the user experience, my colleague,
Maggie Vozovoi, and I aimed to create a seamless experience.
We wanted students to easily access the backstory, challenge tools, and flag input, allowing them to focus on completing the assignment. We also introduced gamification concepts for better interactivity.
Before